Some of the most innovative practice in virtual reality design takes place within the game industry. So what if you could take some of those ideas, concepts and features and transpose them to an educational experience?
This article is another one that'd been sitting on the back-burner for some time so it's great to finally get it out there. Since it was something I felt that developers (as well as educators) would enjoy and potentially benefit from, I decided to offer this one to the great folks at VR Focus.
Head over to the VR Focus site to read it in full by clicking here.
If you want to take a look at some of the other content I've written for VR Focus in the last couple of years, please click here.