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    Can you feel empathy for a tree in VR?

    Can you feel empathy for a tree in VR?

    Back in 2017 I connected with David Romero from HTC Vive. David is involved with Vive’s VR for Impact programme which provides grants for VR apps that support the UN’s Sustainable Development Goals. David introduced me to the programme and even joined me for a #CPDinVR panel discussion about Empathy and VR. During that panel discussion, David spoke about the original three apps which had been named as a part of the VR for Impact programme. One of these was an experience calle
    Using Within in the classroom

    Using Within in the classroom

    Within has long been one of my top recommendations to educators looking to bring VR into the classroom. It has that trifecta of qualities that make it an excellent option for use in the classroom: It’s free – which is crucial when schools are generally budget-conscious. It works on absolutely any device – from a tablet to a cardboard to aVive. It contains meaningful, engaging content which can be used across the curriculum Within was launched in in 2014 by Chris Milk and Aar
    Enter The Room: AR gets serious

    Enter The Room: AR gets serious

    One of the most unique functions that has arisen since the debut of ARKit technology with IOS11 is the augmented reality portal. I’ve highlighted this concept several times here on VirtualiTeach, from the original piece from the days of ARKit demos before the launch, to the use of Figment AR to transport students to other worlds, to the recent article about the excellent Hologo World platform. This new app Enter the Room, produced by the International Committee of The Red Cro
    Experiencing Homelessness in VR

    Experiencing Homelessness in VR

    Guest post by Steven Sato "The Fundamental Attribution Error, as coined by Stanford Psychologists, describes how we blame others when bad things happen to them, but blame the external situations when bad things happen to us. There is a misconception that losing one's home is due to who you are and the choices you make. Becoming Homeless: A Human Experience seeks to counter this irrational tendency.” - Stanford - Virtual Human Interaction Lab Virtual Reality is sometimes class
    In Their Shoes: VR for empathy

    In Their Shoes: VR for empathy

    Anyone who follows my work in VR will know that I am a firm believer in the idea of Virtual Reality as a tool for creating empathy. Late last year I hosted the special VR for Empathy #CPDinVR event with Sean Gilroy from the BBC as one of the panellists (alongside David Romero from Vive and Dominic Eskofier from NVIDIA). Sean shared with us his powerful autism experience, developed as a part of the BBC Cape initiative. This stunning 360 video recreates the experience of being
    VR for Empathy panel discussion

    VR for Empathy panel discussion

    On September 15th I held the most recent #CPDinVR session inside Engage. This was a special panel discussion about the power of VR to elicit empathy in users. I was joined by David Romero (Technical Specialist for HTC Vive), Dominic Eskofier (Head of VR EMEIA for NVIDIA ) and Sean Gilroy (Head of Cognitive Design at The BBC) as well as an audience of around 30 other people from all corners of the globe. Whilst Engage is still in Alpha, exporting recordings when I am hosting t